💎 Smart Mesh Blend - Geometry Nodes Asset
Blend Normals by Proximity with Fake SDF—Right from the Asset Browser to a Target Collection
A drag-and-drop Blender/Bforartists Geometry Nodes Collection asset to apply from the Asset Browser as a solution for blending Normals by proximity on all target meshes - including a setup wizard, normal blending distance and blur controls, intersection displacement, and easy installation.
💎 Feature Overview:
- Blends normals of all mesh objects in a collection
- Mesh displacement at intersections
- Includes an easy to apply asset to drag and drop to the 3D View
- Includes a setup wizard to ease setting it up onto an existing collection
- Contains flexible Normal blending distance and blurring controls
- Preserves materials or material overrides
- Easy asset library installation (extension addon)
💡 Why This is Helpful
- 🛠️ Drag and drop use, setup wizard, and quick library installation
- 🏃♀️➡️Fast blending application on a collection of objects
- 💊Useful for blending for blobby characters, terrain pieces, machine parts and more
- 📦Keeps focus on visual impact out of the box, not node complexity
- 💡Helps visualize and blend objects before committing to retopology and booleans or remeshing.
🧙♂️ Wizard Setup – Documentation
DocumentationSetup begins the moment the asset is dragged into the viewport. Here is an overview of what happens:
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Drag the Asset into the Scene
- Use the Asset Browser/Shelf to either Link, Link Override (Bforartists) or Append/Append reuse. Tip: If you plan to use multiple instances of the same asset and store and edit in file, use the Append Reuse modeIf you plan to not edit the source node group, then use link and then overrideNote: The Asset Shelf in Object Mode only exists in Bforartists right now, a GUI fork of Blender available free
- Go into the "Geometry Nodes Library" in the Library selector to the top left of the Asset Browser/Shelf or use the "All" category.
- To do this, drag from the Asset Browser or Asset Shelf into the 3D View (this is a collection asset)
- Once placed, this triggers the Setup Wizard popup
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Setup Wizard Dialog Appears
- Select a collection of mesh objects to apply: the Target Collection is the group of mesh objects the will blend normals and make a new blended mesh object. The blended mesh object in a purple collection is where the blending settings are.
- Define Addtional Properties (optional): Toggle the Wireframe Display checkbox so that the target collection obejcts show wireframe when overlays are toggled in the viewport.
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Confirm to Apply
- OK: Deploy geometry nodes asset referencing the Target Collection
- Cancel: Exit without applying, the asset will add to the scene and reference a default child collection, also in purple called "Default Blend Collection"
- Once confirmed, this will add a purple collection with a mesh object that contains the Geometry Nodes setup. This will also contain the Default Blend Collection if you would like to reference this.
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Post-Setup Editing
- Settings can be adjusted later via the Modifier Stack in the Properties Editor
- You can also modify and use the Geometry Nodes asset directly from the Geometry Nodes editor. You'll see some frames explaining how this works.
- You can also "bake" the normals to the joined mesh object by applying the modifier stack that has the Geometry nodes
- Settings can be adjusted later via the Modifier Stack in the Properties Editor
🧩 Addon Installation
- Download the Addon Extension – Ensure you have the latest version.
- Drag and drop the *.zip file into Blender/Bforartists
- Confirm that you want to install it when the Install Wizard pops up
Alternatively:
- Download the Addon Extension – Ensure you have the latest version.
- Open Blender/Bforartists – Navigate to Edit > Preferences > Add-ons.
- Click ‘Install’ – Select the downloaded .zip file.
- Enable the Addon – Search for the name of the addon in the addon list and check the box to enable it. Typically it may already be enabled and filtered after installation.
- Save Preferences – Click ‘Save Preferences’ at the bottom left of the Preferences window to keep it enabled after restarting.
🧩 Asset Browser Use
Open the Asset Browser in Blender or Bforartists
- Open Blender and split the 3D View and switch to the Asset Browser editor.
- To the top right library selector, select the "Default Geometry Nodes" or "All" library to access the assets under the "Normal" category.
Using the Asset Workspace in Bforartists
- In Bforartists, go to the Asset Workspace tab.
- To the top right library selector, select the "Default Geometry Nodes" or "All" library to access the assets under the "Normal" category.
Using the Asset Shelf in Bforartists
- In Bforartists, open the Asset Shelf from the 3D View editor View header menu or from the bottom right arrow of the 3D View to open.
- To the top right library selector, select the "Default Geometry Nodes" or "All" library to access the assets under the "Normal" category.
Dragging and Dropping Assets
- Locate the desired asset in Asset Browser or Asset Shelf (Bforartists Only)
- Left click on the asset, then drag and drop the into the 3D viewport editor.
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✨ What's New
- Initial Release 1.0.0
An addon extension that installs an asset Library for Blender/Bforartists